Renderings with 8K/16K Textures and Shader-Graph
Spawning objects over a server by shooting raycasts.
A little set of tools for working with cameras in Max. (WIP)
Get it here: GitHub
The Highlights! Upcoming Features: LWRP, HDRP, AR/VR, Shader Graph, System Shock 3 Showcase
Create a spline terrain and add the terrain modifier plus some displacement.
Realtime VFX with Unity VFX-Graph and Shader-Graph at work. A lot of fun.
Here is the setup:
Oculus Quest (Oculus Santa Cruz) arrives in Spring 2019: Stand Alone, Wireless, Hand-tracked, Six degrees of freedom 1600×1440 resolution per eye, 64GB on-board storage, Quest controllers, four ultra-wide-angle sensors for tracking the environment, $399
– Oculus Rift platform update – Rift support Oculus Mobile app – Mixed Reality Demos – Half Dome prototype, 4K – Star Wars: Vader Immortal’ Trailer
Top 5 GeForce RTX Games, Realtime Raytracing Tech by NVIDIA GeForce 2080/70
Quick access Toolbar for Unity.
Generates a spline rope between two scene nodes.
It’s based on the original rope MCG modified to support splines.
Max: 2017 Ext+, 2018, 2019