Fun with Substances
A little fun vector stitching in designer, gradient driven!
Unity Raycast Test
Spawning objects over a server by shooting raycasts.
A little set of tools for working with cameras in Max. (WIP)
Get it here: GitHub
Logo VFX – In Unity
Realtime VFX with Unity VFX-Graph and Shader-Graph at work. A lot of fun.
Here is the setup:
V-Ray Next looks great, 2x faster GPU rendering
Max Fluid Presets
3dsMax 2018.4 Fluid Presets, nice overview of the shipped presets!
Gradient Tracer Experiment
Toying around with the gradient tracer data flow operator in
Old fluid sim, dusted off, colors punched up, free-to-use psd: http://bit.ly/fluidspiral