Tools
Quick UV Mapper – Interactive Unwrap
This is a script to kick-start the unwrapping process for objects that don’t need the most precise uw-layout. You have two common unwrapping methods that can be modified interactively.
Works well up to certain polygon count. You get a workable layout in a few seconds.
It automaticly adds the unwrap modifer to your objects selection.
Features
- Quick interactive Flatten Mapping and Packing
- Quick interactive Box Mapping and Packing
Download: https://www.scriptspot.com/3ds-max/scripts/quick-uv-mapper-interactive-unwrap
Group Manager
Features
- Group in local space, and world space.
- Group by Point Helper, in local space, and world space.
- Toogle between regular groups and Point Helper Groups
- Toggle selected Group open/close
- Select the groups in the list
- Double click a group name to zoom to the extents of the group/helper
Download: http://www.scriptspot.com/3ds-max/scripts/group-manager
Viewport Bookmarks 0.6 – 3dsmax
This is a tool for bookmarking viewport positions. It’s especially useful in large scenes.
Features
- Add and remove viewport position bookmarks, and name them.
- Switch between bookmarks by clicking on the bookmark name.
- The window is dockable
The data is stored persistent in a scene node, which can easily be transferred between scenes:
— V 0.1 Release
— V 0.2 The list box is now 28 rows, two little bugs are fixed
— V 0.3 UI is scalable now, more data is stored: viewport type, fov (courtesy of Simon Bourgeois)
— V 0.4 right click on a bookmark name updates the bookmark with the current viewport, no need for deleting, and creating a new bookmark everytime you need to change it.
— V 0.5 the bookmark list can now be reordered with the up and down buttons
— V 0.6 Export Bookmarks to camera (by Simon Bourgeois)
Download: Download
Updated ModMac Script – 3dsmax
Features
– Quickly Bool with Objects and Splines.
– Assign Symmetry to multiple Objects with the Gizmo set to certain positions.
– Modifiers get assigned as instances exceptions are mCloth and Unwrap, at least for now.
– Chamfer Objects and Splines.
– Assign mCloth with pinned Vertexes.
– Assign some basic materials.
– Quick Radial Modifier
– Boolean Modifier (2024+)
– Array Modifier (2024+)
v 0.6 Updated to work with the new boolean modifier (2024+), wip: a simple rectangular or circular stamp object can added to the booleans, crease set modifier adds an initial set, undo added in various places
v.0.7 UI is Dockable now, Array Modifier Support, fixes.
Download: https://www.scriptspot.com/3ds-max/scripts/modmac-script-modelling-macros-and-modifier-presets
Interactive Retopo – 3dsmax
This script assigns the Retopology Modifier and interactively updates it.
Works well up to 10.000 polygons, depending on your machine.
Features
– Interactive Retopology based on percentage of the original polygon count.
Install: Drag and Drop to the Viewport
Tested in Max 2024, 2025
Download: https://www.scriptspot.com/3ds-max/scripts/interactive-retopo
Toggle View/Local
Toggle between View and Local Coordinate System
A small macro that I use 300 times a day, courtesy of Cinema 4D’s default button ‘T’ that performs the same action.
Installation: Throw the ToggleLocal.mcr script file into the 3ds max view port
Then assign a shortcut:
Customize User Interface > Trooper > Toggle_Coordsys
Hotkey Editor > Category: Trooper
Download:
http://www.danielbaldau.com/wp-content/uploads/2024/01/ToggleLocal.zip
Version Requirement: 3ds Max 2014+
Logo VFX – In Unity
Realtime VFX with Unity VFX-Graph and Shader-Graph at work. A lot of fun.
Here is the setup:
QuickBar for Unity
Quick access Toolbar for Unity.
#unity
Download: QuickBar
Wirepower MCG
Generates a spline rope between two scene nodes.
It’s based on the original rope MCG modified to support splines.
Max: 2017 Ext+, 2018, 2019