Spawning objects over a server by shooting raycasts.
A little set of tools for working with cameras in Max. (WIP)
Get it here: GitHub
Realtime VFX with Unity VFX-Graph and Shader-Graph at work. A lot of fun.
Here is the setup:
V-Ray Next looks great, 2x faster GPU rendering
3dsMax 2018.4 Fluid Presets, nice overview of the shipped presets!
Toying around with the gradient tracer data flow operator in
Old fluid sim, dusted off, colors punched up, free-to-use psd: http://bit.ly/fluidspiral