Unity Raycast Test
Veröffentlicht amSpawning objects over a server by shooting raycasts.
Spawning objects over a server by shooting raycasts.
Realtime VFX with Unity VFX-Graph and Shader-Graph at work. A lot of fun.
Here is the setup:
V-Ray Next looks great, 2x faster GPU rendering
3dsMax 2018.4 Fluid Presets, nice overview of the shipped presets!
Toying around with the gradient tracer data flow operator in #pflow
Old fluid sim, dusted off, colors punched up, free-to-use psd: http://bit.ly/fluidspiral